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Auto-reset counts
Automatically resets pick counts and history on the schedule you choose. Your action list, points, and caps stay untouched.
🎡 Wheel of Actions
Version 0.5
Roll a fair six-sided die six times and you will not reliably get three odds and three evens. You might get five odds and one even. That's not the die being broken — it's just noise, and it's completely normal over a small number of trials.
Roll it 10,000 times, though, and the results creep close to the true 50/50 split — something like 5,020 odd and 4,980 even. The structure you built into the die only shows up clearly once you give it enough trials to average out.
The wheel works the same way. On any single day, a 5% slice can beat a 35% slice — that's not the system failing, that's just variance, the same way five heads in a row doesn't mean a coin is rigged. A rough day where the wheel keeps landing on low-priority actions isn't a verdict on your discipline. It's expected.
What actually matters is the points you assign — that's your real intention, encoded as odds. Spin daily for a month or a season, and your actual time allocation drifts toward matching those odds, even though no single day is forced to. The wheel's job isn't to guarantee today looks like your plan — it's to make sure the long run does, while also taking the daily decision-fatigue off your plate.
So if today's spin annoys you, that's fine — let it ride. The law of large numbers is patient. You just have to be too.